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- on exitFrame
- set isRolledOver to 0
- if rollOver(45) then
- puppetSprite(47, 1)
- set the locV of sprite 47 to the mouseV
- set the locH of sprite 47 to the mouseH
- set isRolledOver to 1
- else
- puppetSprite(47, 0)
- end if
- if rollOver(46) then
- puppetSprite(48, 1)
- set the locV of sprite 48 to the mouseV
- set the locH of sprite 48 to the mouseH
- set isRolledOver to 1
- else
- puppetSprite(48, 0)
- end if
- if isRolledOver then
- cursor(200)
- else
- cursor(-1)
- end if
- updateStage()
- end
-